Things Kingdom of Loathing × Dana Otken
(Black and white images and tooltip texts (possibly with minor
editing) taken from the game Kingdom of Loathing
and thus property of Asymmetric
Publications, LLC. Color images probably taken from the
Color KoL addon for Firefox, making proper attribution more
difficult. Mistakes and typos likely attributable to Dana
Otken.)
- Profile
- Skills
- Familiars
- Trophies
- Other
Games
Permanently Learned Skills
(All skills Hardcore Permanent
unless otherwise noted.)
General
- Powers of Observatiogn (Passive)This skill makes you
observant, like a very, very observant gnome. It increases
the number of items you find when fighting monsters.
- Gnefarious Pickpocketing (Passive)This skill lets you gaffle a
little bit more Meat from monsters you defeat.
- Torso Awaregness (Passive)This skill allows you to
understand how to use the middle part of your body to wear
things known as "shirts." (Or "bras", or "tops", as the
case may be.) This skill also allows you to notice how
many people around you haven't learned it yet.
- Gnomish Hardigness (Passive)This skill makes you hardy,
like a gnome. A hardy gnome. A hardy boy gnome, or a hardy
girl gnome. Doesn't really matter.
- Cosmic Ugnderstanding (Passive)Like a mystical, mystical
gnome, you're more in touch with the Cosmos than most
people are. And with the Redbooks.
- CLEESH (Combat Spell)By casting this spell, you can
turn most any monster into a lissamphibian (think toad,
salamander, et cetera), which will enable your
cowardice to know no bounds.
- Really Expensive Jewelrycrafting (Passive)You're chock full of knowledge
about expensive jewelry -- how to attractively affix
precious gems to precious metals, how to cut gems to
glistening perfection, how to exploit third-world miners
to get the gems in the first place -- pretty much the
whole shebang.
- Unaccompanied Miner (Passive)You've boned up on your mining
skills, and learned a bunch of tricks of the trade. You
are now able to mine without spending an Adventure up to 5
times per day.
- Fashionably Late (Passive)You've learned how to be
exactly late enough that your tardiness has no negative
consequences. The end result is that you'll have time for
one extra Adventure every day.
- Natural Born Skeleton Killer (Passive)Due to expert field knowledge
of skeletal anatomy, you are very good at killing
skeletons and taking their sweet swords from them. If they
happen to be carrying sweet swords. Which they are, just
often enough to keep you interested in killing them.
- Mistress of the Surprising Fist (Passive)You have (at least in some
past life) mastered the Way of the Surprising Fist. Your
offensive and defensive prowess make your bare hands as
effective in combat as a sword and a shield, but way
easier to eat a banana with than a sword and shield would
be.
- Summon "Boner Battalion" (Summoning
Spell)You have
learned the names of each of the members of Beta Omicron
Nu, an entire house of fraternity orcs that was
simultaneously wiped out in a tragic accident during the
Times of Old, as well as the location of their secret
burial grounds. This allows you to bind their mortal
remains to your service for a short time.
They come complete with the rusted but effective cast-iron
paddles of their former trade, and entire ledgers
of unfinished scores to settle with the living.
- Pinch Ghost (Combat Action)Through acquired knowledge of
ectoplasmic anatomy, you've learned how to get a ghost's
goat -- they positively hate being pinched!
- Request Sandwich (Noncombat Action)Boris the Beefy was one of the
three archetypical elders whose deeds have shaped the
present-day Kingdom of Loathing. "Make me a sandwich!"
Boris would say, and somebody would immediately rush to do
it. These days, though, you catch more flies with honey
than you do with bulging biceps and threats of violence,
so you'd better be polite about it.
- Frigidalmation (Summoning Spell)You have learned to channel
the ancestral spirits of arctic dalmatians into a
dalmatian made of ice.
- Silent Squirt (Combat Action)You have learned to liquefy
silence and spray it at your enemies.
- Silent Slice (Combat Action)You never hear the one that
gets you. Especially when the one that gets you is doing
this.
- Transcendent Olfaction (Combat
Action)You're
really, really good at smelling things. So good, in fact,
that once you've taken a good long whiff of a monster,
you'll be able to track other monsters that smell the same
as though you were some sort of... I dunno, some sort of
monster tracker of some sort.
Seal Clubber
(Ed. Note: If you think this isn't a noble profession, you
probably aren't acquainted with KoL Seals. Or what they're Seals
of.
)
- Lunging Thrust-Smack (Combat Action - Clubbing)This is a
thrust-smack with a lunge added to it for good measure. If
it connects, it will do triple weapon damage to your
opponent.
- Super-Advanced Meatsmithing (Passive)You are a
master (or mistress) of the Tenderizing Hammer. The echo
of generations of Seal Clubbers reverberates in your
muscles as you beat the meat into shape. Shapes, actually
-- the shapes of powerful weapons.
- Rage of the Reindeer (Noncombat)This skill fills you with
the rage of thousands of subjugated reindeer. This rage
will make you stronger, especially when fighting guys with
beards.
- Pulverize (Passive)This skill allows you to
smash certain pieces of equipment (a term which here means
"pretty much any random junk") into their magical essences
with a tenderizing hammer.
- Double-Fisted Skull Smashing (Passive)This skill
allows you to wield a one-handed weapon in each of your
hands. It'll make it much easier for you to crush your
enemies, see them driven before you, and hear the
lamentations of the women.
- Northern Exposure (Passive)This skill allows you to
remember your upbringing in the Frigid Northlands (even if
this requires past-life regression). You'll be as snug as
a bug in a rug, even when the wintry wind whips
willy-nilly 'cross your nose. Think... the opposite of Sam
McGee.
- Musk of the Moose (Noncombat)By concentrating very hard,
you're able to exude moose musk from your pores. The smell
of the musk will make you more likely to encounter
monsters when adventuring.
- Snarl of the Timberwolf (Noncombat)This skill makes you all
snarly and spooky. Like a timberwolf. Timberwolves, if you
didn't know this, are both the snarliest and the spookiest
animals north of the arctic circle.
Turtle Tamer
- Shieldbutt (Combat Action - Shield Use)We all know
that a shield is primarily used to, y'know, shield one
from damage. With this skill, though, your shield becomes
a powerful weapon as well. Your attacks will do extra
damage based on your shield strength. Just try and resist
the urge to change into a blue leotard with little wings
on the cowl.
- Armorcraftiness (Passive)This skill allows you to
make advanced helmets and pants. Advanced pants. (And
advanced stuff for that part of your body you keep
forgetting about, too.)
- Wisdom of the Elder Tortoises (Passive)You have
achieved a level of awareness that almost matches that of
the Elder Tortoises in the Days of Old. Your maximum MP is
dramatically increased.
- Astral Shell (Buff)This is a vastly improved
version of the Ghostly Shell skill. It increases the
amount of damage absorbed by your (or another player's)
hat and pants in combat. Additionally, it will protect you
(to a limited degree) from the elements of heat, cold,
stench, spookiness, and sleaziness.
- Amphibian Sympathy (Passive)Being
sympathetic to the ins and outs of the amphibian lifestyle
makes you more sympathetic to the lifestyles of all
creatures. Your familiars will be more sympathetic and
more powerful as a result of your powerful sympathy.
- Cold-Blooded Fearlessness (Passive)Ever wonder
why turtles never run? It's because they're not afraid of
anything, man. This skill will make you more like them --
spooky stuff won't spook you as much.
- Hero of the Half-Shell (Passive)Your mastery
of shields has elevated you to hero-like status amongst
your tortoise brethren. Your skills have the beauty and
balance of a Renaissance painting.
As such, whenever you take damage in combat, your Muscle
will be used to reduce the damage you take instead of
Moxie, whenever you are wielding a shield. Whenever this
is an improvement. Like, whenever.
- Tao of the Terrapin (Passive)Like hippies,
turtles live in their clothes. Unlike hippies, turtles'
clothes provide a hard protective shell for their
sensitive innards. Well, unlike hippies who are only on
day fifteen of a new outfit. You have sufficiently
pondered the mystery of the turtle, whose clothes are both
home and protection, to understand how to imbue your
clothing with the same properties. As such, any hat or
pants you equip will be doubled in power. Now go take a
shower, hippy.
- Spectral Snapper (Combat Action)This skill
allows you to summon the spirit of a deceased snapping
turtle. Wherever you want. Like, clinging to whatever body
part of whomever you want. And in a bad mood.
Pastamancer
- Pastamastery (Passive)This skill allows you to
summon forth dry noodles from thin air, and to cook
delicious food by combining them with sauces.
- Weapon of the Pastalord (Combat Spell)This spell
will summon forth one of the myriad randomly-generated
weapons of the Pastalord, the sworn protector of the order
of Pastamancers in the Days of Old. That weapon will then
beat your opponent about the head or head-analogue.
- Leash of Linguini (Noncombat)This spell allows you to
call forth an enchanted leash made out of noodles, which
is placed around the neck of your familiar. For whatever
reason, this effectively raises your familiar's level
until the noodles deteriorate.
- Cannelloni Cocoon (Noncombat Spell)This spell
summons forth a huge Cannelloni, which envelops you and
heals all of your wounds.
- Spirit of Rigatoni (Passive)This skill
will give you the ability to equip Chefstaves -- powerful
one-handed staves that act as conduits for advanced
Chef-Magery.
- Spirit of Ravioli (Passive)This skill
infuses your body with the essence of ravioli, making it
much sturdier. It will increase your maximum HP by 25%.
- Tolerance of the Kitchen (Passive)They say that
if you can't stand the heat, you should get out of the
kitchen. Well, with this skill, you'll be able to stand
the heat. Any heat.
- Flavour of Magic (Noncombat)This spell will allow you
to bring your mystical being in line with the elemental
forces that underlie all things: earth, wind, fire, water,
and heart. Wait, I mean hot, cold, sleaze, stench, and
spookiness. And what's the deal with 'heart' anyway? How
does that make any sense at all?
(Allows attunement to one (at a time) of the essences of
cayenne, peppermint, garlic, wormwood, or bacon grease.)
- Transcendental Noodlecraft (Passive)You have
achieved the highest possible level of Pastamancy -- you
are now capable of making meals that rival the Platonic
ideal of the dish of noodles.
- Fearful Fetucinni (Combat Spell)This spell
summons a mass of fettucini noodles made not of semolina,
or of farina, but of pure, uncut terror.
Sauceress
- Expert Panhandling (Passive)You've got
mad skills at handling the (sauce)pan. This skill
increases the amount of Meat you get when fighting
monsters by 10%.
- Advanced Saucecrafting (Noncombat)This skill
allows you to conjure and use Scrumptious Reagents, in
combination with various food items, to cook up a wide
variety of sauces and salves.
- Wave of Sauce (Combat Spell) This spell
will conjure an immense wave of sauce, which will wash
over your enemies and cleanse them from the face of the
Cosmos.
- Intrinsic Spiciness (Passive) This skill
makes you spicier, in general, than others. Your Sauce
spells will do more damage to opponents.
- Jabañero Saucesphere (Buff Spell) This spell
will summon a thick shell of extremely spicy sauce around
you (or another player.) Any monster that passes through
the shield will take damage. Additionally, any sauce
spells that pass through the shell will return a portion
of their MP to the caster.
- Saucegeyser (Combat Spell) This spell
will call forth a tremendous geyser of Sauce from the
ground at your enemy's feet. Few foes can withstand the
savage combination of beating and drowning that this spell
delivers.
- Impetuous Sauciness (Passive) You're as
saucy as saucy can be. When you drink potions crafted with
Scrumptious Reagents, their effects will last
significantly longer for you than they do for normal
people.
- Diminished Gag Reflex (Passive)Working with
pungent sauces has increased your tolerance for bad smells
-- stench-based attacks will be less effective against
you. (Where did you think this was going?)
- Immaculate Seasoning (Passive)With this
skill, your sauces will always be the perfect temperature
for the occasion. That occasion more often than not being
combat with a monster.
- The Way of Sauce (Passive)You know
everything there is to know about the Saucerorin'
business. You are capable of making the finest potions and
sauces known to Saucerorkind.
- Scarysauce (Buff Spell)This spell coats you (or
somebody else) with a writhing coating of sauce. But not
any ordinary sauce -- sauce made of the very essence of
fear. The overall effect is very spooky.
Disco Bandit
- Disco Aerobics (Buff)By disco dancing at your
campsite, you can put yourself in a Disco State of Mind.
Your Moxie will increase for a period of time.
- Disco Eye-Poke (Combat Action)In the course
of your disco dancing, you can poke your opponent in the
eye (or eye analogue,) doing a small amount of damage and
throwing your opponent off guard.
- Nimble Fingers (Passive)Your mad looting skills will
cause the amount of meat dropped by monsters to increase.
- Disco Dance of Doom (Combat Action)You can bust a
disco move all up out the joint, damaging your opponent
all the while.
- Mad Looting Skillz (Passive)This skill
will increase the rate at your nimble fingers find items
which the monsters you slay drop.
- Disco Nap (Noncombat)This skill allows you to take a quick
Disco Nap, and heal some of your wounds. Your powerful
napping skills will also allow you to rest at your
campsite, once per day, without using up any time.
- Disco Dance II: Electric Boogaloo (Combat Action)This advanced
form of the Disco Dance of Doom is sure to leave your
enemies both smacked around and confused.
- Disco Fever (Passive)You've got the fever for the
flavor of projectile pain. This skill makes you do
significantly more damage with any ranged weapon. (Note:
any musical instrument you know how to play counts as a
ranged weapon.)
- Overdeveloped Sense of Self Preservation (Passive)You are
acutely aware of the value of your own ass. This makes you
less likely to be taken by surprise in combat, and
increases your chances of successfully running away from a
monster.
- Disco Power Nap (Noncombat)This is an improved version
of the Disco Nap. It allows you to take even more powerful
and invigorating naps, shrugging off afflictions such as
poison, tetanus, and socialismydia, and lets you rest in
your campsite an additional 2 times per day without using
up any time.
- Disco Face Stab (Combat Action)This is a
vastly improved version of the Disco Eye Poke. Instead of
poking your opponent in the eye, you stab him (or her, or
it) in the face. This is sure to cause him (or her, or it)
some problems.
- Advanced Cocktailcrafting (Noncombat)This skill
focuses your disco groove into the ability to make special
high-quality cocktails, and scrounge up various garnishes
for same.
- Ambidextrous Funkslinging (Passive)Each of your
hands is capable of slinging just as much funk as the
other. This effectively doubles the rate at which you can
sling funk when you're slung way down in the funkslinging
kind of a funk.
- Heart of Polyester (Passive)You're simply
too cool for school -- all manner of sleazy advances and
come-ons slide off you like oil off a flying fish's back,
or something like that.
- Smooth Movement (Noncombat)This skill allows you to
more stealthily sneak from shadow to shadow, and makes you
less likely to encounter monsters while adventuring.
- Superhuman Cocktailcrafting (Passive)Your drink
mixing skills are beyond the ken of mere mortals. Spirits
kneel before you as mixers quiver in your shadow. Pretty
dramatic, eh?
- Tango of Terror (Combat Debuff - Group)This dance
evokes feelings of dread in all who behold it. Not because
you're a bad dancer, no, but because it is a bad dance. A
macabre dance. An evil dance.
- Suckerpunch (Combat Action)Have you ever
been punched in the stomach when you were least expecting
it? If so, aren't you itching for revenge? This skill will
let you get it.
- Stealth Mistletoe (Combat Action)You've
pilfered a lot of things in your day, but none of them are
as sweet as the kisses this skill will let you steal.
- Kung Fu Hustler (Passive)You're an expert in 1970s
movie martial arts. Your hands and feet are so deadly you
don't even need weapons.
(While consistently fighting unarmed, you gradually
accumulate the intrinsic effects Kung Fu Fighting, Fast as
Lightning, A Little Bit Frightening, and Expert Timing.)
Accordion Thief
- Aloysius' Antiphon of Aptitude (Buff Song)This song makes it so you (or
another player) learn more from your combat experiences,
and gain more stats from battles.
- The Moxious Madrigal (Buff Song)Hearing this song will fill you (or
somebody else) with great Moxie.
- The Polka of Plenty (Buff Song)This song will fill you (or
somebody else) with greed, and make more Meat drop from
monsters in combat.
- Fat Leon's Phat Loot Lyric (Buff Song)Upon hearing this song, the
listener will be imbued with superior looting skills -
monsters will drop items more frequently in combat.
- The Psalm of Pointiness (Buff Song)And lo, unto the audience shall be
conjured an aura of pointiness, and verily shalt those who
attack the audience be poked as though with legion pointy
objects.
- Stevedave's Shanty of Superiority (Buff Song)This song will impart upon its
listener a sense of righteous indignation. This
indignation will manifest as a 10% increase in all of the
listener's stats.
- The Ode to Booze (Buff Song)This is the best song ever. Whoever
hears this song will gain a remarkable ability to drink,
and will gain more adventures from alcoholic beverages.
- The Sonata of Sneakiness (Buff Song)Hearing this song will imbue the
listener with astounding obfuscative abilities, and make
them less likely to encounter monsters while adventuring.
- Carlweather's Cantata of Confrontation (Buff
Song)Hearing this song
will increase the listener's production of anger
pheromones. Monsters will be more attracted to them.
- Ur-Kel's Aria of Annoyance (Buff(?) Song)This song generates an aura of
intense annoyingness around anyone who hears it. The aura
makes monsters want to hit the possessor much, much
harder.
- Dirge of Dreadfulness (Buff(?) Song)This song is depressing. Not in a
melancholy, I-haven't-heard-this-since-way-back-when way,
but in a soul-crushing hopelessness way. Seriously. Sad,
sad song.
- Sing (Combat Action)You know that thing from old commercials where
somebody sings and breaks a champagne glass? This skill
lets you do that, except with skulls.