A listing of various games I can occasionally be found while playing, or links to online records of same. I should eventually have here pages dedicated to anything I play regularly and many things I don't, with character and server information as applicable.


DanaO@Kingdom of Loathing (local link to a detailed profile page set for my character - with many tooltips)

 KoL is a free to play (and pretty much so as these things go) text- and browser-based game which I've played since 2008 and which is my most regular check-in, as well as the home of my favorite Internet radio station and one of my sources for calendars. If you can't get a good feel of the game from my character's pages (again, there are many tooltips), there are links to plenty of reviews on the game's Wikipedia article.

I'm technically the founder of a one-person clan there. I can't be bothered to actually recruit or run events, but if I know you, feel free to request whitelisting so you can pass through the clan halls.


DanaO@Billy Vs. SNAKEMAN (external link to fairly detailed (if with intentional omissions) profile page for my character on the game's major wiki)

BvS is a free to play (very much so) text- and browser-based game I've played for slightly less time and also check into quite often. It's set in a universe which is a mashup of a number of manga and anime sources, with a loose framework they all fit and mix within. If you happen to be familiar with Naruto, Bleach, Touhou, Death Note, Initial D, Code Geass, and similar works (links are to the TVTropes wiki, which I make minor contributions to) you can play "spot the reference" with character expies and plot elements; if not, everything will still eventually make a twisted sort of sense. The gameplay's more partitioned than KoL's, with expansions usually being effectively subgames with their own statistics and development (I've written a number of Java apps to help me with calculations for one or another), and it takes more time upon starting to get a feel for what depth is there.

 I'm a longstanding member there of the Immortal Realm of Hakurei, formerly Touhou Village before they/we nuked it. (Literally. It makes sense in context - if you play and can reach it to the heart of the Wasteland, matters should become clear.) I don't control admissions (and we're usually almost full), but let me know if you need a sparring partner or (if you're in a place I can reach) to have some version of you expediently made dead. (And you will need this. Eventually.) And if for some reason you not only decide to create a character on BvS but want to be listed in your profile as my student (although I've mostly retired as a genjutsu proctor), follow the signature image at the bottom of my profile page or this link.


Myself @Dungeon Fighter Online (character profiles and personal notes from play experience)

DFO is a fairly free to play (no subscription system, and I've so far seen no vital pay-to-unlock content) MMO with the novelty of being built on a beat-em-up engine. It's Korean, and the U.S. version lags a couple of years behind (but the translation is well done). The guide on the website contains some inaccuracies and typos, but nothing too bad. While I find the user interface occasionally irritating (it's not good for displaying a lot of text, in particular, although the improved screen resolution of the July 2012 patch has helped), the game has a lot of charm. And being built around arcade mechanics probably makes it the most practical to solo across class boundaries that I've yet seen. There's a Flash demo/tutorial for the game which emulates it quite well as far as it actually goes, available on the website (direct link here). The game client itself can be downloaded at their website (still requires launching through their website that way) or (as of July 2012) within Steam, if you use that. These days I go through Steam.

 Given the need for character spritesets and thus the unusually detailed default backstories for character classes, the game managed to inspire a (good, in my opinion) 26-episode anime (I believe Japanese, though fans have long since produced English subtitles) set in its world, called "Slap Up Party: Arad Senki". While the former link doesn't seem to be good for all episodes, it's not hard to search for the show by name. (And there's at least one torrent containing good-quality copies of the whole series out there.) Another odd consequence of the arcade heritage is that a character's sex actually becomes a significant part of their class, somewhat affecting background, training style, and subtly affecting skill sets.

 I have no guild affiliations in DFO as I don't regularly play the game. There are friend lists, though you'd have to add me to one by each individual character name rather than account, and I tend to altitis. While the game doesn't use a traditional server system, that also means there's no need for character transfer to play with somebody - just find out what channel they're currently in (visible on said friends list) and relog into it.profile as my student (although I've mostly retired as a genjutsu proctor), follow the signature image at the bottom of my profile page or this link.


Myself @Mabinogi (character profile - still under development, and should eventually move some of this to a tips page within a link)

Mabinogi is also Korean, run by the same people as DFO, no vital pay-to-unlock content (though the cosmetic stuff can be seriously expensive here), also available under Steam (which I'm again using), and I log in a bit more often to it. The game's graphical in a way familiar to any MMO player, through the interface and underlying engine is more idiosyncratic than World of Warcraft, Guild Wars, Aion, or the like. It's also somewhat weirder, the original world being effectively Celtic mythology run through an anime filter, with some Shakespeare and less-recognizable things mixed in, and then presented in a way which makes it harder to recognize.

 The game system's effectively classless, with the need for equipment and inventory limits basically replacing "class balance". It's not that you can't be good at everything, it's just a real pain to try and will take forever. At the same time, character level is far less important than the skills you've trained in, especially as rebirthing to level 1 is something you'll repeatedly do. (This also means your character's age, appearance, and even sex may change from time to time. The NPCs know this.) This affects the way the world is laid out - you can create a new character and travel across the continent pretty safely if you don't do anything stupid. You won't be hunted down by aggressive monsters as soon as you leave some "newbie zone". It's fairly practical to develop a character as a noncombatant as well, and combat is based as much on familiarity with AI behavior (which is far more varied than normal for this sort of game, and even somewhat editable in the case of player pets) and how to exploit the AI as on numerical statistics. There are a vast number of dirty tricks available, and the game developers usually allow them. And expensive and rare equipment isn't so much better than the cheapest stuff that you really need to worry about constantly buying or making new things.

On the other hand, you need to learn survival skills for this game; you can't expect character statistics to do your work for you. Most fights are decided in a handful of blows, and autoattack is such a bad idea that the feature doesn't always work from patch to patch - nobody cares enough to test it. Whatever your level, if you aren't wearing thick armor and hiding behind a huge shield, a single arrow from a low-level goblin archer is a serious threat to your life. (To some extent, even if you are.) Weapons in general are dangerous, and fighting two opponents who individually are no threat at all to you is also dangerous. There are some monsters who don't fight fairly at all. Potions are easily spammable - and can make you sick, and healing magic of any form is a poor substitute for actual medical attention or extended rest, just as rest isn't a perfect substitute for food. And everything (with the exception of clothing which is affecting your appearance but not really being worn, and having the option to do that with clothing is a real-money service) breaks down, and repairs aren't perfect, so it's just as well you don't absolutely need any of your material possessions.

 There seems to always be at least one limited-time event running. Whether these are worth participating in, or even possible for a given player to practically participate in, varies widely. The game's also usually selling some limited-time only thing. I'd recommend staying away from anything whose description suggests it's a box if its contents are listed as a possibility rather than a certainty. Your odds of getting anything actually listed on the website, or that you'd want, aren't good at all, and as common as interplayer trading is, it's still not easy.

 I'm in the fairly inactive guild Equestria, on the Alexina server.